ROMAN GERASIMOV's profile

Landscape Generation

Landscape Procedural Generation in GAEA
Work in progress
I've created this massive landscape in Gaea 

Gaea allows to simulate how water flows, erosion, temperature & time affect rock formations & growth on them. 
I've exported all this data from Gaea & will use it as masks in Unreal Engine - this masks guide me there I can put trees, snow, soil, different rock materials and so on.

This data doesn't do my job for me, but logic behind these simulations, even though I control how they look, helps to ground my creative choices in true-to-life principles (trees seek water etc.)
First test in Unreal Engine, Gaea's satellite maps used for texturing
Landscape Generation
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Landscape Generation

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